
Competitive Moba with gods and monsters
Audio design for skins, including SFX, footsteps and foley.
A bit of recording as well.
VR free roaming game on site
Lead audio on the project, doing all implementation with Wwise/Unity, working hand by hand with a talented dev team ❤
I was creating sounds assets for 4 characters in a shooting sci-fi world, with ambiance and realistic spatialisation.
Composing dynamic music wich follow the game flow.
Adventure game in a season based open world
(Released on PS4 in 2020)
Audio implementation within the pipeline production. Working with a huge dev team to tracks bugs and legacy problems. Debugging and tracking/solving audio related bugs. Wwise and Unity.
A bit of sound design as well
Fangame Sonic game released on icht.io
Sound design recreation, inspired by the original soudns from the very first game of sonic on Sega Genesis.
Audio implementation using FMOD, working with unity to recreate a speed engine that works well with this blue hedgehog ❤














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